![]() You rent vehicles from Funky (remember him?) that will gradually open the world to you as you progress through the game, and a centrally located cave acts as Grandma Wrinkly’s new base of operations. Kiddy even comes with a nifty trick that lets him skim the surface of water. So we see the return of the light/heavy mechanic for taking out enemies, breaking through floors and trap doors using Kiddy Kong, and steel barrels also make a comeback. The return of a heavier Kong allowed Rare to revisit concepts from the first game that had to be abandoned during the second. Aside from aesthetic complaints, the game is solid. That being said, if the game had to have problems, it picked the right place to have them. Do not even get me started on that god-awful bawl that he utters when he is the last Kong to be hit! Kiddy Kong is repulsive and no one liked him. Instead we are given an extremely annoying character that I frankly despised. If you’re going to include a character that operates identical to Donkey Kong, WHY NOT JUST INCLUDE DONKEY KONG!! It’s not like the plot couldn’t happen if JUST Diddy was kidnapped. I understand that it makes sense in relation to the climate that they chose, but it just felt like they were uninspired.Īnd apologies to Rare but WHAT WERE THEY THINKING WITH KIDDY KONG?!? Everything about this creepy little man-baby just seemed wrong. Where is the amazing level design from the past games? Gone, replaced with forests, caves, and snowy peaks. Where is the Northern Kremishpere in relation to the islands? Don’t know. So in comparison to those adventures, Donkey Kong Country 3’s vistas seem flat and sterile. The areas were just as creative as the first, giving us a cool pirate theme and levels like an amusement park. DK 2 takes it further and establishes a world by taking us to Krem-Croc Island and showing us where it is in relation to DK Isle. With the first game, Rare took us to Kong Isle with its interesting set pieces such as a factory and an ancient ruin. ![]() This setup is the game’s biggest problem. Naturally it’s up to Dixie Kong and her cousin Kiddy to travel to the Northern Kremisphere to save the day. This time around Donkey AND Diddy Kong have been captured by a super computer known as KAOS. That is not to say that it isn’t an enjoyable romp, but it is far below the expectations set by the series’ past. Donkey Kong Country 3: Dixie Kong’s Double Trouble is another story entirely. Then I played Donkey Kong Country 2 and declared it to be a perfect sequel akin to The Empire Strikes Back. It established a perfect formula for a new franchise that would be expanded on in the future. Awhile ago, I reviewed Donkey Kong Country.
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